FlyFort

Privacy Policy

Last updated 3 October 2026 · Version 1.2

FlyFort is a 1v1 castle battle game. This policy explains exactly what the game collects, why, who else sees it, and how to make us delete it. It is written to be read, not to be survived.

Who we are

FlyFort is operated by Yoav Rubin ("we", "us"). We are the data controller for the personal data described here.

The short version

WhatWhyLegal basis (GDPR)
A player id, your trophies, cards, arena and match historyTo run the game, match you against an opponent and keep your progressPerformance of a contract
Your Google or Apple account id, name and email (only if you sign in)So your progress follows you to a new phonePerformance of a contract
Purchases and entitlementsTo give you what you paid for and to restore it laterPerformance of a contract
Advertising identifier and ad interactionsTo show ads, which is how the free game is paid forConsent (personalised) / legitimate interest (non-personalised)
Crash reports, device model and OS versionTo find and fix the bug that broke your matchLegitimate interest
Product analytics (screens opened, matches finished, approximate location from your IP address)To see which parts of the game are workingLegitimate interest

We do not sell your personal data for money. Showing personalised ads does count as "sharing" for cross-context behavioural advertising under California law — see Advertising and your choices for how to switch it off.

What we collect in detail

Playing without an account

You can play without signing in. We create a random player id on your device and store your progress against it. That id is not your name, your email or your phone number, but it is still personal data because it identifies your account, and everything in this policy applies to it.

If you sign in with Google or Apple

We receive your account identifier, and the display name and email address on that account. We use them to link your progress to you and to show your name to your opponent. We never receive your password. If you use Apple's "Hide My Email", we only ever see the relay address Apple gives us.

Gameplay

Your cards, deck, levels, trophies, arena, chests, currencies, and a record of your matches: who played, what was played, and the result. Online match commands are validated on our server, which is also what stops other players cheating against you. Chest contents are drawn by the game on your device, with the odds published in the game and in the Terms.

Purchases

Apple and Google process the payment. We never see your card number. We receive a receipt and the resulting entitlement — for example, that "Remove Ads" is now active on your account.

Ads

Google AdMob receives your device's advertising identifier, coarse location derived from your IP address, and information about the ads you were shown and interacted with.

Technical and diagnostic data

Device model, operating system version, app version, language, and crash reports containing the state of the app when it failed. We ask our crash tool not to attach personal identifiers to these reports. Our analytics and crash tools receive your IP address when the app contacts them and derive an approximate, city-level location from it; we never collect your precise location.

Our website

The site at flyfort.app sets no cookies of its own. When we advertise, the Meta Pixel and the TikTok Pixel can be loaded on the site — but only after you choose Allow in the cookie notice. They then set their cookies and tell Meta or TikTok which pages you visited, that you joined the waitlist, your IP address and browser details, so we can see which ad brought you here. Choose No thanks and nothing loads. You can change your mind at any time from Privacy choices in the site footer. Legal basis: consent. The game itself never loads these pixels.

Who we share it with

These are the companies that process data on our behalf. Each one is bound by a contract to use it only for what we ask.

ServiceWhat it doesWhere
Neon (Postgres) and VercelStores your account and runs the game serversEuropean Union
Google AdMobServes the adsGlobal — see Google's policy
RevenueCatValidates purchases and tracks entitlementsUnited States
PostHogProduct analyticsEuropean Union
SentryCrash reportingGermany
Google and Apple sign-inAuthenticates you, if you choose to sign inGlobal
Meta Platforms, TikTokAd measurement pixels on the website only, and only after you allow cookiesGlobal — see their policies

We may also disclose data where the law requires it, or to protect the game and its players against fraud, cheating or abuse.

Advertising and your choices

FlyFort is free because it shows ads. You always have a choice about how they are targeted.

Rewarded ads

A rewarded ad is always your choice: you tap it to get the reward, and nothing is taken from you if you close it early. You simply do not get the reward.

Children

FlyFort is not directed to children. You must be at least 13 years old to play — or older, where your country sets a higher age for consenting to online services (16 in parts of the EEA). We do not knowingly collect data from anyone below that age.

If you are a parent or guardian and believe your child has created an account, email support@finplay.me and we will delete the account and its data.

Where your data is stored

Your account and game data are stored in the European Union. Some of our processors are based in the United States; where data reaches them, the transfer is covered by the European Commission's Standard Contractual Clauses or by an adequacy decision.

How long we keep it

Your rights

Wherever you live, you can ask us to:

We answer within 30 days and we do not charge for it. We will never degrade the game or your rewards because you exercised a right.

If you are in the EEA or the UK and you think we have got something wrong, you can complain to your national data protection authority. We would rather you told us first, at support@finplay.me.

Security

Data is encrypted in transit. Match outcomes are decided on our server rather than on your device, which is also what protects your trophies from another player's modified client. No system is perfect: if a breach affects you, we will tell you and the relevant authority within the time the law requires.

Changes to this policy

If we change something that matters, we will show it in the game before it takes effect and update the date at the top of this page. Previous versions are available on request.